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the-state-of-web3-education-and-onboarding
Blog

The Future of Play-and-Earn: Moving Beyond Speculative Grinding

The 'play-to-earn' model is a dead end built on extractive speculation. The future is 'play-and-earn,' where compelling gameplay drives value, and earning is a byproduct of engagement, not a job.

introduction
THE PIVOT

Introduction

Play-and-earn must evolve from speculative asset farming into sustainable entertainment economies.

The current model is broken. Axie Infinity and StepN demonstrated that speculative asset farming creates death spirals where player earnings depend solely on new user deposits.

Sustainable models prioritize fun. The next generation, like Illuvium and Parallel, uses interoperable asset standards (ERC-6551, ERC-404) to decouple asset utility from pure financial yield.

The infrastructure is maturing. Layer 2 solutions like Arbitrum and Immutable X provide the low-fee, high-throughput environment necessary for complex game state without punishing transaction costs.

Evidence: The 2022-23 crash saw the "Play-to-Earn" market cap collapse by over 90%, proving that models built on token inflation without gameplay depth are fundamentally unstable.

deep-dive
THE PIVOT

Deconstructing the Grind: From Ponzi Loops to Player Loops

Sustainable play-and-earn requires replacing extractive tokenomics with gameplay that generates intrinsic value.

Ponzi loops collapse. The first-generation model—where new player investment subsidizes old player rewards—is a zero-sum game that fails when user growth stalls. This is not a game design problem; it is a fundamental economic flaw.

Sustainable loops require external value. A player-driven economy must generate value outside its own token system. This means creating digital goods, services, or entertainment that non-speculative users will pay for with fiat or stablecoins like USDC.

The pivot is from speculation to utility. Projects like Axie Infinity's Origin and Parallel are experimenting with this by decoupling gameplay from token emissions. The goal is a game that is fun first, where earning is a byproduct of skilled play, not the sole objective.

Evidence: Retention over inflation. Successful models will track player retention and secondary market volume of non-fungible assets, not just token price. The metric that matters is the ratio of organic revenue to token incentives.

THE FUTURE OF GAMING ECONOMICS

Generational Shift: Play-to-Earn vs. Play-and-Earn

A data-driven comparison of the dominant economic models in web3 gaming, contrasting the extractive first wave with the emerging sustainable paradigm.

Core Metric / FeaturePlay-to-Earn (Gen 1)Play-and-Earn (Gen 2)Traditional F2P

Primary Economic Driver

Token Inflation & Speculation

Sustainable Asset Utility

Fiat Monetization (MTX)

Player Motivation

Financial ROI (Grinding)

Fun + Ownership (Engagement)

Entertainment Only

Token Emission Sink

Sell Pressure (Exchanges)

In-game Utility & Crafting

Not Applicable

Asset Value Determinant

Token Price (Ponzinomics)

Player Demand & Scarcity

Developer Pricing

Typical Retention Curve

< 30 days (Hyperbolic)

180 days (Logarithmic)

90-120 days (Logarithmic)

Developer Revenue Model

Token Sale / Treasury Dilution

Protocol Fees on Asset Trades

App Store / Platform Fees

Example Titles

Axie Infinity, STEPN

Parallel, Pirate Nation, Shrapnel

Fortnite, Genshin Impact

On-Chain Settlement Layer

Native L1 (Ronin, Solana)

Appchain / L3 (Ronin zkEVM, Arbitrum)

Centralized Databases

protocol-spotlight
THE FUTURE OF PLAY-AND-EARN

Architecting the Future: Protocol Case Studies

Current models conflate gameplay with financial speculation. The next wave separates fun from finance, using crypto for composable assets and verifiable scarcity.

01

Parallel: The Asset-First Gaming Protocol

Treats in-game items as sovereign, tradable assets first. The game is a high-fidelity client for those assets, not a financial sink.

  • Composability: Assets usable across games built on the protocol, creating a unified digital layer.
  • Developer Incentive: Protocol captures a small fee on all secondary trades, aligning revenue with ecosystem growth, not player retention metrics.
  • Speculation Decoupled: Value accrues to asset utility and rarity, not daily active grinding.
100%
Asset Sovereignty
0%
Inflation Tax
02

Pixels: Onboarding via Social Play, Not Yield

A farming MMO that grew to >1M MAU by hiding its tokenomics. The 'earn' layer is a subtle bonus, not the core loop.

  • Frictionless Entry: Email/password login abstracts wallets; assets are custodial until a user opts in, reducing cognitive load by ~70%.
  • Social Capital > Financial Capital: Progression is tied to reputation, community contributions, and land development.
  • Sustainable Sinks: The game's economy uses its token for premium features and land taxes, creating organic, gameplay-driven demand.
1M+
MAU
<10%
Speculative Churn
03

The Problem: Speculative Grinding Kills Fun

Traditional 'Play-to-Earn' forces gameplay into a daily active earning model, turning players into underpaid laborers optimizing for token emissions.

  • Ponzi Dynamics: New player inflow must fund earlier adopters, leading to ~90%+ collapse in token price post-hype.
  • Gameplay Last: Mechanics are designed around wallet activity, not engagement or skill, resulting in shallow, repetitive experiences.
  • Misaligned Incentives: Developers are rewarded for inflationary tokenomics, not for building a fun, lasting game.
90%+
Token Collapse
30d
Avg. Retention
04

The Solution: Fun-First, Verifiable Assets

Separate the game client from the asset ledger. Use blockchain only for what it's good for: provable ownership and permissionless markets.

  • Dual-Token Model: A non-inflationary asset token (NFTs) for ownership and a volatile utility token for in-game actions, preventing value leakage.
  • Off-Chain Game State: Run the actual game on centralized servers for performance, settling only final asset transfers on-chain (~$0.01 cost).
  • Interoperability Standard: Adopt frameworks like ERC-6551 (Token Bound Accounts) to let assets own other assets, enabling complex in-game economies.
$0.01
Settlement Cost
ERC-6551
Composability Std
05

Immutable zkEVM: The Infrastructure Mandate

Gaming requires high throughput, negligible fees, and a secure ecosystem for developers. A dedicated gaming L2 built for scale is non-negotiable.

  • Gasless Transactions: Sponsorship modules allow studios to pay fees, creating a Web2-like user experience.
  • Unified Liquidity Layer: A single, deep marketplace for all games on the chain (e.g., Immutable Marketplace) boosts asset liquidity and discoverability.
  • Developer Certainty: Zero gas fees for trading and robust SDKs reduce the operational risk of building on-chain games by an order of magnitude.
9k+
TPS Capacity
$0
Trade Fees
06

The Endgame: Autonomous Game Worlds

The final evolution is a game whose core rules and economy are governed by a decentralized autonomous organization (DAO), resistant to studio shutdowns.

  • Persistent Worlds: Game state and logic are partially or fully on-chain (e.g., Dark Forest, Primodium), enabling permissionless modding and extensions.
  • Player-Led Curation: Asset rarity and utility are determined by verifiable on-chain activity and community votes, not developer fiat.
  • Value Capture Flips: Value accrues to the most engaged players and builders, not a centralized publishing entity.
100%
Uptime
DAO
Governance
risk-analysis
THE REALITY CHECK

The Bear Case: Why This Is Still Incredibly Hard

Play-and-earn faces fundamental economic and technical barriers that speculative tokenomics cannot solve.

The economic flywheel is broken. Sustainable in-game economies require sinks that match token issuance. Most projects, like early Axie Infinity, fail because token rewards outpace utility, causing hyperinflation and player exodus.

Speculative grinding replaces gameplay. When the primary incentive is asset extraction, game design warps into repetitive, unfun labor. This alienates core gamers and creates volatile, unsustainable user bases.

Interoperability remains a mirage. True asset portability across games requires universal standards like ERC-6551 for composable NFTs and secure bridges like LayerZero. These are nascent and create massive technical debt.

Evidence: The Axie Infinity (AXS) token is down >95% from its 2021 peak, and daily active users have collapsed, proving the fragility of pure Ponzi tokenomics.

takeaways
THE FUTURE OF PLAY-AND-EARN

TL;DR for Builders and Investors

The current model of extractive, speculative grinding is dead. The next wave will be defined by sustainable economies built on fun-first gameplay and composable assets.

01

The Problem: Speculative Grinding Kills Games

Ponzi-like tokenomics and mandatory grinding for yield turn players into mercenaries, destroying retention and gameplay quality. The result is a ~90% failure rate for P2E projects and a negative public perception that stifles mainstream adoption.

90%
Failure Rate
<30 days
Avg. Retention
02

The Solution: Fun-First, Earn-Second

Prioritize compelling gameplay loops where earning is a byproduct, not the core mechanic. Look to Axie Infinity: Origins and Parallel for models where skill-based competition and narrative drive engagement. Sustainable revenue comes from premium cosmetics, battle passes, and a small transaction tax on a high-volume secondary market.

70%+
Engagement Driven by Fun
5-10%
Sustainable Fee Revenue
03

The Infrastructure: Composable Digital Objects

The real value is in portable, player-owned assets that exist across games and platforms. This requires:

  • True ownership via non-custodial wallets (e.g., Sequence, Privy).
  • Cross-game asset standards beyond ERC-721 (e.g., ERC-6551 for smart contract wallets).
  • Interoperable worlds enabled by ecosystems like Ronin, Immutable zkEVM, or Arbitrum Orbit.
ERC-6551
Key Standard
1000x
Asset Utility
04

The New Business Model: Sinks & Faucets

Replace inflationary token rewards with a balanced in-game economy. Faucets (sources of value) are fun activities and player skill. Sinks (value removal) are cosmetic upgrades, consumables, and entry fees. Successful models, like Pirate Nation's onchain crafting, create circular economies where value recirculates instead of being extracted.

1:1 Ratio
Target Sink/Faucet
Onchain Logic
Core Requirement
05

The Investor Lens: Metrics That Matter

Ignore Daily Active Wallets (DAW) and token price. Focus on:

  • Player Retention (D1, D7, D30) and session length.
  • Organic user acquisition cost vs. paid marketing.
  • Secondary market volume and fee revenue.
  • Developer activity within the game's ecosystem SDK.
D30 > 20%
Healthy Retention
LTV > CAC
Positive Unit Econ
06

The Builders' Playbook: Start Onchain

Architect for composability from day one. Use autonomous world engines like MUD or Dojo. Deploy on app-specific rollups (e.g., Lattice's Redstone) for low-cost, high-throughput transactions. Integrate account abstraction for seamless onboarding. The winning stack is modular, cheap, and open.

<$0.001
Target Tx Cost
MUD/Dojo
Core Engine
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Play-and-Earn Future: Ending Speculative Grinding | ChainScore Blog