Custom VMs enable deterministic performance. General-purpose VMs like the EVM are optimized for composability, not low-latency game loops. A custom VM, like Paima Engine or Argus's Ender, strips out unnecessary opcodes and pre-compiles game-specific logic, guaranteeing sub-second block times and predictable gas costs for core actions.
Why Gaming Appchains Are Betting Everything on Custom VMs
The pursuit of console-quality performance is forcing a hard break from general-purpose VMs like the EVM. This analysis explores the technical and economic drivers behind the custom VM arms race in gaming appchains.
Introduction
Gaming appchains are abandoning general-purpose VMs to build custom execution environments that prioritize performance and economic control.
The trade-off is sovereignty over composability. This creates a walled garden, sacrificing the native interoperability of a shared L2 like Arbitrum. However, projects like Immutable zkEVM demonstrate a hybrid approach, using a modified EVM for developer familiarity while implementing custom gas rules and storage structures for NFT-heavy economies.
Evidence: The Ronin sidechain, built for Axie Infinity, processes 10x more daily transactions than Ethereum mainnet for a fraction of the cost, a feat impossible without its custom, game-optimized validator set and VM design.
Executive Summary
General-purpose L1s and L2s are failing games. The bet is that custom virtual machines are the only way to achieve the performance, economics, and design freedom required for mainstream adoption.
The Problem: The EVM's O(n) Bottleneck
The Ethereum Virtual Machine processes transactions sequentially, creating a hard throughput cap. For games with hundreds of concurrent players, this results in >10s latency and $10+ gas fees per micro-action, killing UX.
- Sequential Execution: Every swap, move, and trade queues up.
- State Bloat: Every NFT mint and item transfer pollutes the global state.
- Cost Insanity: Players subsidize DeFi's arbitrage wars.
The Solution: Parallel Execution & Custom Opcodes
Appchains like Solana (Sealevel) and Sui (Move) prove parallel execution works. Gaming VMs like Paima Engine and Argus take this further with game-specific opcodes.
- Parallel Processing: Non-conflicting player actions execute simultaneously, enabling ~500ms finality.
- Tailored Operations: A single opcode can handle a complex game state transition, reducing compute load by ~90%.
- Deterministic Fees: Predictable, sub-cent costs decoupled from L1 gas volatility.
The Problem: One-Size-Fits-All Economics
Shared L2s like Arbitrum and Optimism must balance fees for all dApps, forcing games to compete with DeFi for block space. Their EVM-equivalence is a tax on innovation.
- Fee Markets: A mempool auction for NFT mints is economic nonsense.
- Revenue Leakage: >80% of sequencer fees leave the game's ecosystem.
- Token Utility Void: The chain's native token has no bearing on the game's economy.
The Solution: Sovereign Fee Markets & Native Asset Integration
A custom VM allows a game to define its own fee token and sequencer logic. Projects like Immutable zkEVM and Skale enable this, turning cost centers into revenue engines.
- Sovereign Sequencing: 100% of fees are captured and redistributed via staking or burn.
- Gas Token = Game Token: Players pay fees in the game's asset, creating constant buy pressure and utility.
- Custom Inflation Schedules: Mint/burn mechanics are baked into the protocol layer.
The Problem: Inflexible State Models
EVM's account-based state model is ill-suited for games, which require complex, interrelated objects (e.g., player inventory, land maps). Managing this with smart contracts leads to spaghetti code and exponential gas costs.
- Storage Overhead: Representing a character's 10-item inventory requires 11 separate contract calls.
- No Native Assets: Every sword and potion is a cumbersome ERC-1155, not a first-class primitive.
- Upgrade Hell: Patching game logic requires risky proxy contracts or migrations.
The Solution: Purpose-Built State Primitives
Custom VMs bake game logic into the base layer. Move's resource-oriented model (used by Aptos, Sui) and Fuel's UTXO-like model provide atomic composability and safe asset handling by design.
- First-Class Objects: A 'Character' or 'Spell' is a native, securely typed resource.
- Atomic Composability: Equip item, cast spell, and pay fee in one unstoppable transaction.
- On-Chain Upgrades: The VM can be forked and upgraded by the game's DAO without breaking state.
The Core Thesis: Performance is a Prerequisite, Not a Feature
Gaming appchains are adopting custom VMs because general-purpose L2s cannot meet the deterministic, low-latency demands of real-time game state.
General-purpose VMs are a bottleneck. EVM and WASM are designed for financial composability, not frame-perfect execution. Their gas metering and storage models introduce unpredictable latency, which breaks game logic.
Custom VMs enable deterministic performance. Engines like Arbitrum Stylus or a purpose-built MoveVM allow developers to define fixed-cost operations. This guarantees sub-second block times and predictable transaction finality for millions of players.
The trade-off is fragmentation. A custom VM sacrifices native composability with Ethereum DeFi. Games must build bespoke bridges like LayerZero or Axelar for asset transfers, treating the L1 as a settlement layer, not a runtime.
Evidence: The Immutable zkEVM uses a modified EVM to batch-proof thousands of NFT mints per transaction, a throughput requirement impossible on a standard L2 like Optimism.
VM Architecture Showdown: General-Purpose vs. Gaming-Optimized
A technical comparison of execution environments for on-chain games, highlighting why custom VMs are a non-negotiable for high-performance gaming.
| Core Architectural Feature | General-Purpose EVM (e.g., Arbitrum, Base) | Gaming-Optimized VM (e.g., Paima Engine, Lattice's MUD) | Parallelized VM (e.g., Sui Move, FuelVM) |
|---|---|---|---|
State Access Model | Sequential, Global State | Deterministic, Isolated State Frames | Parallel, Object-Centric |
Transaction Finality for Game Ticks | ~2-12 seconds | < 1 second | < 400 milliseconds |
Native Support for ECS Pattern | |||
Cost of 1,000 Simulated Moves (Gas) | $5-15 | < $0.01 | $0.10-0.50 |
Synchronous Composability | |||
Deterministic Execution Guarantee | |||
Native Randomness Oracle | |||
Peak Transactions Per Second (Theoretical) | ~100-500 TPS | 10,000+ TPS | 100,000+ TPS |
The Custom VM Stack: More Than Just Speed
Gaming appchains adopt custom VMs for deterministic performance and economic control, not just raw throughput.
Custom VMs guarantee deterministic performance. General-purpose chains like Ethereum or Arbitrum must handle unpredictable DeFi transaction ordering, creating latency spikes unacceptable for real-time gameplay. A dedicated VM like Paima's or Loot Chain's OP Stack fork eliminates this noise.
The core advantage is economic sovereignty. A custom VM stack, such as those built on Polygon CDK or Arbitrum Orbit, lets developers embed gas fee structures, native account abstraction, and custom fee tokens. This creates a closed-loop economic system insulated from mainnet volatility.
This is a trade-off for composability. While a Cosmos SDK chain offers maximal sovereignty, it sacrifices native access to Ethereum's liquidity. Frameworks like Caldera or AltLayer's RaaS optimize for the middle ground, offering customizability while maintaining secure bridging to L1s via protocols like Across and LayerZero.
Evidence: The Ronin sidechain, built for Axie Infinity, processes over 1.2 million daily transactions with sub-3-second finality—a feat impossible if its VM competed with Uniswap swaps and NFT mints on a shared execution layer.
Case Studies in Custom Execution
General-purpose VMs are a bottleneck for high-frequency, state-rich applications. Gaming chains are building bespoke execution layers to win.
The Problem: EVM Opcodes Are Too Slow for Real-Time Games
Ethereum's 256-bit word size and stack-based architecture are overkill for game logic, adding ~100-200ms of overhead per transaction. This kills real-time interactivity.
- Solution: Custom VMs with 64-bit primitives and register-based execution (e.g., FuelVM, MoveVM).
- Result: Sub-100ms finality and 10-100x cheaper in-game micro-transactions.
Paima Engine: Sovereign Game State on Any L1
Games need deterministic, fast state transitions, not slow, expensive consensus. Deploying a full appchain is heavy.
- Solution: Paima Engine implements a custom gaming VM as an L2 state channel, compressing gameplay into single L1 settlements.
- Result: Enables fully on-chain games like Warpcast's games with <$0.01 transaction costs and instant feedback.
The Solution: Parallel Execution is Non-Negotiable
Monolithic blockchains process transactions sequentially, creating artificial latency. A player's move shouldn't wait for an unrelated NFT trade.
- Solution: Custom VMs with native parallel execution (e.g., Sui's Move, Aptos' Block-STM).
- Result: Linear scalability with cores. Parallelizable game loops can achieve ~5,000-50,000 TPS for in-game actions.
The Problem: In-Game Assets are Caged by ERC-20/721
ERC standards are generic and verbose. Complex game items (e.g., a sword with 10 mutable attributes) require dozens of storage slots and cross-contract calls, exploding gas costs.
- Solution: Custom VMs with native asset primitives and resource-oriented models where assets are stored in player accounts, not contracts.
- Result: Single-instruction transfers of complex objects, reducing upgrade/transfer costs by >90%.
Ronin: The Vertical Integration Playbook
Axie Infinity's success broke Ethereum. The need for predictable, low-cost transactions for millions of users forced a hard fork.
- Solution: The Ronin sidechain with a custom, EVM-compatible but gaming-optimized client. It controls the stack end-to-end.
- Result: ~500k daily active users sustained, with $0.001 average transaction fees and dedicated security for its ecosystem.
The Future: VMs as Game Engines
The endgame is a VM that is a game development SDK. Think Unity/Unreal, but for fully on-chain games with built-in economics.
- Solution: VMs with native randomness oracles, tick systems, and matchmaking primitives (e.g., Argus's World Engine, Lattice's MUD).
- Result: Developers ship complex Autonomous Worlds without building underlying consensus, cutting dev time from years to months.
The EVM Maximalist Rebuttal (And Why It's Wrong)
Gaming appchains are rejecting EVM homogeneity to build custom VMs that solve specific performance and economic bottlenecks.
EVM is a performance bottleneck. Its synchronous, single-threaded execution model creates a hard ceiling on transactions per second (TPS) for high-frequency game loops, unlike parallel VMs like Move (Sui, Aptos) or Fuel's UTXO model.
Custom VMs enable novel economic primitives. Games need native asset types and transaction semantics that the EVM's fungible-token-centric model cannot support, a gap filled by Paima's stateful NFTs or Argus Labs' World Engine.
Interoperability is not forfeited. Modern intent-based bridges (Across, LayerZero) and shared sequencing layers (Espresso, Astria) abstract away settlement, allowing custom VMs to specialize while remaining composable.
Evidence: The Immutable zkEVM is a hybrid compromise, but native gaming chains like MUD on Lattice's Redstone and Matchbox on Starknet demonstrate the market's shift toward purpose-built stacks.
The Bear Case: Fragmentation and Execution Risk
General-purpose L1s and L2s create a one-size-fits-none environment for high-frequency, complex state games, forcing a risky but necessary architectural pivot.
The Problem: EVM's O(n) State Bloat
Every Ethereum node processes every transaction, making high-TPS games economically impossible. A game with 1M daily active users generating 10 transactions/hour would produce 240M daily state updates, crippling any shared chain.
- Shared Burden: Non-players subsidize game state costs.
- Throughput Ceiling: Bottlenecked by the slowest dApp on the chain.
- Fee Volatility: Network congestion from an NFT mint can price out all players.
The Solution: Parallel Execution & Local Fee Markets
Custom VMs like Move (Sui, Aptos) or FuelVM enable parallel transaction processing and isolated state. This is the core bet: decoupling game economics from the broader ecosystem.
- Deterministic Latency: Game logic executes in ~100-500ms, independent of DeFi activity.
- Predictable Costs: Fees are set by the appchain's own validators, not a global auction.
- State Rent: Games can implement custom gas models for storage, a non-starter on Ethereum.
Execution Risk: The Solidity Talent Moat
Abandoning the EVM means forgoing the largest developer ecosystem in crypto. Recruiting and training developers for novel VMs like Move or CosmWasm is a multi-year, capital-intensive gamble.
- Tooling Gap: Missing the robust suite of debuggers, auditors, and frameworks found in the EVM.
- Security Novelty: New VM opcodes introduce uncharted attack vectors.
- Liquidity Fragmentation: Isolated from the $50B+ DeFi TVL on Ethereum L2s, requiring custom bridges.
The Interoperability Trap
Winning requires composability, but custom VMs create walled gardens. Bridging assets and messages via LayerZero or Axelar introduces latency, trust assumptions, and security risks that break game immersion.
- Settlement Lag: A 2-5 minute bridge finality destroys real-time trading.
- Oracle Dependency: Cross-chain state often relies on external oracles, a single point of failure.
- Fragmented UX: Players manage multiple wallets and gas tokens, a massive adoption barrier.
Pumpkin Studio's Bet: Sovereign Rollup with Celestia
A pragmatic middle path: using a custom execution environment (like Rollkit) on a modular data availability layer. This retains sovereignty while leveraging Ethereum for security and bridging.
- Modular Security: Inherits Ethereum's validator set via EigenLayer or Babylon.
- EVM Compatibility: Can still run an EVM rollup for DeFi, side-stepping the talent gap.
- Exit to L1: Players can force withdrawals to Ethereum, a credible neutrality guarantee.
The Ultimate Trade-Off: Sovereignty vs. Network Effects
This is the fundamental bet. Gaming appchains sacrifice the immediate composability and liquidity of Arbitrum or Polygon for long-term control over their economic and technical stack. The gamble is that superior gameplay will attract its own ecosystem.
- Winner-Takes-Most: A single hit game could bootstrap an entire chain's economy.
- Vertical Integration: Full control over sequencer revenue and MEV capture.
- Existential Risk: Failure to attract developers and players results in a ghost chain with >$10M in sunk dev costs.
Future Outlook: The VM as a Game Engine
Gaming appchains are adopting custom VMs to achieve the deterministic performance and economic models that generic EVM L2s cannot provide.
Custom VMs enable deterministic performance. The EVM's gas metering and unpredictable state access patterns create latency spikes that break real-time gameplay. Projects like Paima Engine and Argus build on Substrate or Cosmos SDK to define execution environments where every operation has a fixed, known cost.
The VM dictates economic primitives. A generic L2's fee market auctions block space to the highest bidder, which is catastrophic for game economies. A custom VM allows designers to embed native asset standards, subsidize player transactions via sequencer revenue, and implement purpose-built fee abstraction like Starknet's account abstraction.
Evidence: The migration is already happening. Immutable zkEVM had to implement a custom precompile for ERC-721 and batch processing to reduce minting costs by 90% compared to a vanilla EVM rollup, proving the generic stack's inadequacy.
Key Takeaways
Gaming appchains are abandoning general-purpose VMs for custom execution layers to win on performance and economics.
The Problem: EVM's Opaque State is a Bottleneck
The EVM's monolithic state model forces every transaction to validate the entire world state, creating unpredictable latency and gas costs. This is fatal for real-time games.
- Key Benefit: Deterministic performance with sub-500ms finality.
- Key Benefit: Predictable, sub-cent transaction costs for in-game actions.
The Solution: Parallel Execution & Custom Opcodes
Custom VMs like FuelVM and MoveVM enable parallel transaction processing and domain-specific opcodes, unlocking massive throughput for gaming logic.
- Key Benefit: 10,000+ TPS via parallel non-conflicting transactions.
- Key Benefit: Native support for complex assets (e.g., Splinterlands cards, Illuvium NFTs) without expensive smart contract overhead.
The Trade-Off: Security vs. Sovereignty
Leaving the EVM ecosystem sacrifices shared security and composability with DeFi giants like Uniswap and Aave. This is a calculated bet on vertical integration.
- Key Benefit: Full control over upgrade paths and fee markets (see Axie Infinity's Ronin).
- Key Benefit: Ability to implement custom fraud proofs and data availability solutions tailored to game state.
The Pivot: From L2s to App-Specific L1s
Projects like Immutable zkEVM and Ronin started as L2s but are evolving into appchain ecosystems with their own VMs and validator sets, prioritizing game logic over EVM equivalence.
- Key Benefit: Zero gas fee abstraction for players, subsidized by game economies.
- Key Benefit: Tailored data structures (e.g., MUD Engine on Redstone) for complex game state that EVM storage can't handle efficiently.
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