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gaming-and-metaverse-the-next-billion-users
Blog

Why Web3 Gaming Will Be Won by Infrastructure, Not IP

A first-principles analysis arguing that sustainable Web3 gaming growth depends on open, composable infrastructure layers, not exclusive intellectual property licenses. The winning studios will be infrastructure-native.

introduction
THE WRONG BET

The IP Fallacy

Web3 gaming's obsession with licensed intellectual property is a strategic misallocation of capital that ignores the sector's fundamental infrastructure gaps.

Licensed IP is a trap. It creates a massive upfront cost that starves development budgets and forces studios to prioritize safe, derivative gameplay that fails to leverage blockchain's composability. The financial model is inverted.

Infrastructure enables new genres. True innovation requires cheap, fast, and secure primitives for assets, identity, and state. Without robust L2s like Arbitrum or Immutable zkEVM, games remain isolated applications, not interconnected economies.

The data shows failure. Major licensed IP launches on-chain have consistently underperformed in player retention and secondary market volume compared to native web3 titles like Parallel or Pirate Nation, which built on strong technical foundations first.

The winning stack is emerging. Success requires integrating dynamic NFTs (ERC-6551), seamless credentialing via Privy or Dynamic, and asset bridges like LayerZero. These are the real moats, not a Spider-Man skin.

deep-dive
THE INFRASTRUCTURE PLAY

The Modular Gaming Stack

Web3 gaming's ultimate winners are the infrastructure providers enabling seamless, scalable, and composable player experiences, not the game studios themselves.

Infrastructure captures the value. Game studios build on top of modular components like AltLayer for rollups and Particle Network for account abstraction. These infrastructure layers extract fees from every transaction and asset movement, creating a more defensible business model than hit-driven game IP.

Composability is the killer app. A modular stack with ERC-4337 wallets and Hyperliquid-style order books enables assets and liquidity to flow between games. This interoperability creates network effects that individual game worlds cannot replicate, locking players into the ecosystem, not a single title.

The data proves the shift. The capital and developer activity flow into L3 gaming rollups and SDKs like MUD from Lattice, not into AAA game development studios. Infrastructure protocols scale with the entire category's growth, making them the higher-leverage, lower-risk investment.

THE WINNING BET

Infrastructure vs. IP: The On-Chain Scorecard

Comparing the defensibility and long-term value accrual of core infrastructure versus intellectual property in the web3 gaming stack.

Key DimensionInfrastructure (e.g., Ronin, Immutable X, StarkEx)Intellectual Property (e.g., Game Studio Assets)Traditional Gaming Model

Network Effects

Exponential (composable across all games)

Linear (confined to single franchise)

Linear (confined to platform/store)

Switching Cost for Developers

High (SDK integration, user base)

Low (asset design is replicable)

Extreme (platform lock-in)

Revenue Model

Protocol fees (0.5-2% per tx), Staking

Asset sales, Royalties (5-10%)

30% platform tax, Unit sales

Value Accrual to Token

Direct (fee capture, staking yield)

Indirect (speculation on ecosystem)

None (corporate equity only)

Time to Liquidity

< 2 sec (on-chain settlement)

Months (art/development cycle)

Years (development & publishing)

Composability / Interoperability

Defensible Moat

Technical lead, Validator set, Liquidity

Brand loyalty, First-mover advantage

Distribution, IP library

Recurring Revenue Stream

protocol-spotlight
INFRASTRUCTURE IS THE GAME

The Builders Getting It Right

The next wave of web3 gaming won't be about licensing Spiderman; it will be won by the protocols that solve the fundamental technical constraints holding developers back.

01

The Problem: The On-Chain Bottleneck

Traditional L1s and even L2s fail at gaming's core requirement: high-frequency, low-cost state updates. A single action can require multiple transactions, creating a ~$0.50+ cost and ~2+ second latency per interaction, which kills gameplay.

  • State Bloat: Every item, every move, every stat change must be written to a global ledger.
  • User Abstraction: Players must sign a transaction for every micro-action, a non-starter for mainstream adoption.
~2s+
Per-Action Latency
$0.50+
Cost Per Click
02

The Solution: Sovereign Game Rollups

Dedicated app-chains like MUD from Lattice and Argus Labs' World Engine provide a dedicated, optimized execution environment for a single game universe.

  • Horizontal Scaling: Isolate game state from general-purpose chains, enabling ~100ms finality and <$0.001 transaction costs.
  • Composable State: MUD's Entity-Component-System (ECS) architecture allows for on-chain game logic that is modular and interoperable, enabling emergent gameplay.
~100ms
State Finality
<$0.001
Tx Cost
03

The Problem: The Wallet Wall

Seed phrases and gas fees are the ultimate player acquisition cost. >90% drop-off occurs at the onboarding step when a user is asked to create or fund a wallet. This isn't a UX issue; it's a fundamental architectural mismatch.

  • Friction at Scale: You cannot onboard millions of casual players with a cryptographic identity lesson.
  • Asset Fragmentation: Items are locked to a wallet/chain, preventing true cross-game portability.
>90%
Onboarding Drop-Off
10+ Steps
To First Action
04

The Solution: Account Abstraction & Passkeys

ERC-4337 and native AA chains like Starknet and zkSync enable gasless sessions, social recovery, and biometric sign-in via Web2 Passkeys. Particle Network and Privy abstract wallets into embedded, familiar experiences.

  • Session Keys: Players approve a 'game session' once, enabling seamless play for hours without further prompts.
  • Sponsored Transactions: Developers pay gas in stablecoins, presenting a pure free-to-play model to the user.
1-Click
Sign-In
Gasless
Gameplay
05

The Problem: Centralized Asset Black Holes

In-game assets on centralized servers are illiquid and perishable. When a studio shuts down a game, billions in player time and money vanish. True digital ownership requires assets to exist independently of the game client, but interoperability has been a pipe dream.

  • Vendor Lock-in: Assets are trapped in a single game's economy.
  • No Secondary Market: Players cannot freely trade or leverage their in-game capital.
$100B+
Locked Value
0
Portability
06

The Solution: Dynamic NFTs & Cross-Chain Registries

Standards like ERC-6551 (Token Bound Accounts) turn static NFTs into smart contract wallets that can hold other assets and evolve. Hyperplay and Ready Games are building distribution and asset layers that treat games as front-ends to a persistent asset graph.

  • Composable Inventories: Your sword NFT can hold loot, enchantments, and history as nested assets.
  • Chain-Agnostic Ledgers: Protocols like LayerZero and CCIP enable a unified asset registry across sovereign game rollups, making the chain irrelevant to the player.
ERC-6551
Token Standard
Omnichain
Asset Layer
counter-argument
THE COUNTER-ARGUMENT

Steelman: But IP Drives User Acquisition

Acknowledging the powerful, traditional argument that intellectual property is the primary engine for capturing player attention and market share.

IP is a proven funnel. Established franchises like Star Wars or Call of Duty command instant user recognition, reducing the astronomical customer acquisition costs that plague Web3. This is the traditional playbook: use a known universe to bootstrap a network effect before gameplay even begins.

Web3 amplifies IP monetization. Blockchain enables provable digital scarcity and creator royalties, allowing IP holders to capture more value from secondary markets. Projects like Yuga Labs' Otherside demonstrate that strong IP can drive speculative and community engagement, creating a powerful initial flywheel.

The infrastructure gap remains. Even with iconic IP, a game built on high-latency RPCs or expensive L1 settlement will fail. The player experience is dictated by the underlying transaction finality and gas cost abstraction, not the brand name on the loading screen. Immutable zkEVM and Ronin succeed because they solved infrastructure first.

Evidence: The 2023 failure of Square Enix's Symbiogenesis NFT game, despite its Final Fantasy pedigree, proves that poor technical execution and user experience will crater any IP advantage. The win goes to studios that treat gameplay infrastructure as a core product feature.

takeaways
THE INFRASTRUCTURE FRONTIER

TL;DR for Builders and Backers

The next wave of web3 gaming will be defined not by branded characters, but by the foundational tech enabling seamless, scalable, and composable player experiences.

01

The Problem: Friction Kills Fun

Onboarding is a UX nightmare. Gas fees, seed phrases, and slow L1s create a >90% drop-off rate for new players. The solution isn't better IP; it's infrastructure that abstracts the blockchain away.

  • Gasless Onboarding: Sponsored transactions & account abstraction (ERC-4337).
  • Near-Instant Finality: Sub-second blockchains (Solana) or L2s (Arbitrum, zkSync).
  • Seamless Asset Portability: Non-custodial wallets with MPC (Privy, Dynamic).
>90%
Drop-off Rate
<1s
Target TTF
02

The Solution: Modular Asset Stacks

Monolithic game engines (Unity, Unreal) aren't built for composable digital property. The winning stack will be modular, plugging specialized infra into a game's core loop.

  • Sovereign Asset Ledgers: Dedicated app-chains (using Polygon CDK, Arbitrum Orbit).
  • Programmable Economies: On-chain logic for assets (ERC-6551 token-bound accounts).
  • Interoperability Layer: Secure cross-chain asset bridges (LayerZero, Wormhole).
~500ms
State Latency
$0.001
Target Tx Cost
03

The Moats: Data & Distribution Networks

IP is replicable; network effects in asset liquidity and player graphs are not. The real defensibility lies in infrastructure that becomes the default settlement layer.

  • Player Reputation Graphs: Portable, on-chain credential systems (Worldcoin, Gitcoin Passport).
  • Liquidity Aggregation: Native in-game DEXs & NFT market aggregators (Blur, Reservoir).
  • Verifiable Randomness: On-chain RNG for provably fair gameplay (Chainlink VRF).
10x
Asset Velocity
100M+
User Graph Scale
04

The Pivot: From Speculation to Utility

The 'play-to-earn' model collapsed under its own Ponzi economics. Sustainable games require infrastructure that prioritizes engagement over extraction, making assets useful, not just tradable.

  • Dynamic NFTs: Assets that evolve based on in-game use (ERC-6551, ERC-404 experiments).
  • DeFi-Integrated Economies: Yield-bearing in-game currencies (Aave, Compound).
  • Provable Scarcity: Truly limited items via verifiable supply caps.
-99%
Speculative Volume
1000+
Avg. Sessions/User
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