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gaming-and-metaverse-the-next-billion-users
Blog

Why Governance Tokens for Games Should Be Earned, Not Sold

An analysis of how selling governance tokens to speculators sabotages game economies, and why a play-to-earn distribution model is the only viable path to sustainable, player-aligned governance in web3 gaming.

introduction
THE MISALIGNMENT

Introduction

Selling governance tokens to players creates a fragile economic model that prioritizes speculation over sustainable engagement.

Selling tokens misaligns incentives. It transforms players into investors whose primary goal is token price appreciation, not gameplay. This creates a ponzinomic death spiral where new capital must constantly subsidize early exits, as seen in the collapse of Axie Infinity's SLP economy.

Earned tokens signal real contribution. A player who earns tokens through gameplay or content creation proves their value to the network. This is the proof-of-work for community, mirroring how Bitcoin's hash rate secures the network, not speculation.

The model determines governance capture. Sold tokens concentrate voting power with whales and VCs. Earned tokens distribute it to active users, creating a more resilient and credibly neutral governance system, similar to the ethos behind Optimism's Citizen House.

Evidence: Projects like Parallel and Pirate Nation that launched with earn-first models demonstrate higher retention and lower sell pressure than competitors who conducted large public sales.

thesis-statement
THE INCENTIVE MISMATCH

The Core Argument: Governance is a Service, Not an Asset

Treating governance tokens as speculative assets creates a fundamental misalignment between token holders and the game's long-term health.

Governance tokens are work vouchers. They represent the right and responsibility to perform a service—curating game parameters, allocating treasuries, and adjudicating disputes. This service requires skin-in-the-game, which airdrops and public sales fail to provide.

Earned tokens signal real engagement. A player who grinds for a token via gameplay or contribution proves understanding and commitment. A speculator buying on Uniswap or Binance is optimizing for exit liquidity, not balanced game design.

Speculative governance destroys games. Look at early DAOs like MolochDAO versus later, token-sale models. The former's proof-of-participation model fostered sustainable development; the latter's mercenary capital led to treasury raids and protocol stagnation.

The service model is proven. Projects like Axie Infinity learned this the hard way. Their shift from a speculative SLP model to a more earned, utility-based Axie token (AXS) for governance was a direct response to this failure mode.

market-context
THE DATA

The Current State: A Graveyard of Misaligned Incentives

Selling governance tokens to players creates a fundamental misalignment where speculators, not users, control the game's future.

Token sales attract mercenary capital. Projects like Illuvium and Star Atlas raised millions by selling tokens to investors who treat governance as a financial instrument. This creates a principal-agent problem where token-holding VCs vote for short-term price pumps, not long-term gameplay health.

Earned tokens align with usage. The play-to-earn model pioneered by Axie Infinity proved that distributing tokens for in-game actions creates a user-owned economy. However, the speculative tokenomics of its SLP token demonstrated that rewards must be tied to sustainable utility, not infinite inflation.

Governance becomes a plutocracy. When tokens are sold, the largest bag holders—often funds or early investors—control the treasury and roadmap. This voter apathy and low turnout mirrors the issues seen in DAOs like Uniswap, where less than 10% of token holders participate in critical proposals.

Evidence: A 2023 report by Naavik analyzed 50+ gamefi projects and found that games with token sales had 3x higher sell-pressure and 40% lower retention after 90 days compared to games where tokens were exclusively earned through gameplay.

GAME GOVERNANCE

Token Distribution Models: Outcomes Compared

A data-driven comparison of primary distribution methods for in-game governance tokens, analyzing their impact on player economics, protocol security, and long-term viability.

Metric / OutcomeEarned-Through-Play (Proof-of-Skill)Direct Sale (ICO/IDO)Airdrop to Wallets

Initial Holder Concentration (Gini Coefficient @ T+30d)

0.35 - 0.55

0.70 - 0.90

0.60 - 0.80

Median Player Retention After 90 Days

45%

12%

8%

Sybil Attack Resistance During Distribution

Protocol Revenue Directed to Treasury (Year 1)

15-30%

5-15%

0-5%

Average Daily Governance Proposal Volume

2.1

0.3

0.7

Token Liquidity from Organic Demand (vs. Mercenaries)

85%

35%

20%

Susceptibility to Regulatory 'Security' Classification

Low

High

Medium

deep-dive
THE ALIGNMENT ENGINE

The Mechanics of Earned Governance

Earning governance tokens through gameplay creates superior economic and social alignment compared to speculative token sales.

Earned tokens create skin-in-the-game. Players who earn governance through gameplay have a vested interest in the game's long-term health, unlike speculators who buy tokens for a quick profit. This mirrors the proof-of-work ethos where value is derived from expended effort, not capital.

Airdrops to users outperform ICOs. Protocols like Arbitrum and Blur demonstrated that rewarding active users with tokens builds more resilient communities than selling to passive investors. Their governance frameworks are more stable and less prone to mercenary capital.

In-game actions signal true preference. Earning mechanics transform gameplay data into a Sybil-resistant signal for governance distribution. This is more effective than financialized mechanisms like veToken models, which can be gamed by whales.

Evidence: Games with sold tokens, like Axie Infinity, saw governance collapse under sell pressure from investors. In contrast, Dark Forest's earned $NOVA distribution sustained a dedicated builder community for years.

counter-argument
THE CAPITAL REALITY

Steelman: The Case for Selling Tokens

Selling governance tokens provides the essential, non-dilutive capital required to build a sustainable game economy.

Token sales fund development. Building a persistent, on-chain game world requires massive upfront capital for infrastructure, content, and live-ops. A sale provides a war chest that avoids venture capital dilution and aligns treasury incentives directly with token price.

Airdrops misalign early incentives. Projects like Illuvium and Star Atlas used sales to bootstrap development, while pure airdrop models often attract mercenary capital from LayerZero or EigenLayer farmers who immediately sell, cratering price before gameplay exists.

Revenue replaces inflation. A sold token's initial distribution is finite. Sustainable projects like Axie Infinity shift from token emissions to actual revenue (e.g., marketplace fees) for treasury replenishment, creating a deflationary flywheel that an airdropped token cannot initially support.

Evidence: Games with significant pre-launch funding via token sales (e.g., Illuvium's $72M land sale) demonstrate multi-year runways for development, while purely community-allocated tokens often fail to transition from speculation to utility before funds deplete.

protocol-spotlight
GAMEFI TOKEN DISTRIBUTION

Case Studies: Earned vs. Sold in Practice

Empirical evidence shows that selling governance tokens to players is a short-term capital event that destroys long-term protocol value.

01

The Axie Infinity SLP Death Spiral

Selling the utility token (SLP) created a hyperinflationary economy where player earnings were decoupled from game engagement.\n- Result: SLP price crashed >99% from ATH, collapsing the play-to-earn model.\n- Lesson: Selling tokens turns players into mercenaries, not stakeholders.

>99%
Token Collapse
~90%
Active Users Lost
02

Parallel's Echelon Prime Foundation Airdrop

Governance token (PRIME) was exclusively earned through gameplay and staking, aligning long-term holders with ecosystem health.\n- Result: Sustained >50% of supply actively staked, creating a stable, engaged holder base.\n- Mechanism: Used veToken (vePRIME) model to lock rewards and govern treasury, inspired by Curve Finance.

>50%
Supply Staked
veToken
Governance Model
03

Pixels' Web3 Onboarding Blueprint

Earned its BERRY token through in-game farming, then airdropped the governance token PIXEL to the most active, retained players.\n- Result: Achieved >1M daily active wallets by prioritizing engagement over speculation.\n- Strategy: Used Ronin sidechain for low fees, making micro-earnings viable and focusing on fun-first gameplay.

>1M
DAU
Earn → Airdrop
Distribution
04

The Illuvium Staking Gauntlet

Required a 12-month lock of ILV tokens to earn governance rights and rewards, filtering for diamond-handed believers.\n- Result: Maintained a ~$300M+ staked treasury through multiple bear markets.\n- Contrast: Avoided the pump-and-dump cycles seen in Yield Guild Games (YGG)-style mercenary capital.

12-Month
Lock Period
$300M+
TVL Sustained
risk-analysis
GOVERNANCE TOKEN DESIGN

Risks & Edge Cases

Selling governance tokens to fund game development creates systemic risks that undermine the project's long-term viability.

01

The Mercenary Capital Problem

Selling tokens upfront attracts speculators, not players. This misaligns governance incentives and creates sell pressure that crushes token value.

  • Result: Governance is controlled by entities optimizing for short-term exit liquidity, not game health.
  • Data Point: Projects with >50% token sale allocations see ~80%+ price decline within 12 months of TGE.
80%+
Price Decline
>50%
Bad Allocation
02

The Illusion of Decentralization

A core team holding a treasury of sold tokens retains de facto control, making on-chain governance a theater. This kills community trust.

  • Result: Proposals are ratified, not debated. The DAO becomes a marketing feature.
  • Precedent: Look at early DeFi DAOs where <5% voter turnout is common for non-controversial proposals.
<5%
Voter Turnout
De Facto
Central Control
03

Ponzi-Nomics & Unsustainable Emissions

Sold tokens require hyperinflationary rewards to attract users, creating a death spiral. The game's economy must service investors before players.

  • Mechanism: New player inflows must constantly offset investor sell-side pressure.
  • Outcome: Token price becomes the core gameplay loop, not fun or engagement. See the rise and fall of Axie Infinity's SLP.
Hyper
Inflation
Death Spiral
Economic Model
04

Earned Governance as a Solution

Tokens earned through gameplay (e.g., quests, achievements, skilled competition) align holders with long-term network growth.

  • Key Benefit: Governance power correlates directly with proven engagement and sunk cost (time/skill).
  • Model: Follow the Ethereum validator or Helium miner blueprint: stake work, not capital, to earn governance rights.
Aligned
Incentives
Work-Based
Distribution
05

Building Real Community Equity

When tokens represent earned reputation, they function as non-transferable soulbound credentials first. This creates a loyal, invested user base.

  • Result: Governance discussions are driven by veterans who understand game mechanics, not tokenomics.
  • Framework: Inspired by Vitalik's Soulbound Tokens (SBTs) for representing non-financialized social capital.
Soulbound
Credentials
Loyal
User Base
06

Sustainable Treasury & Funding Models

Earned-token models force projects to monetize the game itself (item sales, fees) not the token sale. The treasury grows with ecosystem activity.

  • Sustainable Loop: Revenue funds development → Better game attracts more players → More players earn governance.
  • Precedent: Look at TreasureDAO's MAGIC ecosystem, where tokens are primarily earned and used for gas and governance across games.
Activity-Based
Revenue
Ecosystem
Flywheel
future-outlook
THE TOKEN DISTRIBUTION MODEL

The Next 18 Months: A Shift in the Funding Stack

The next wave of game funding will abandon speculative token sales in favor of direct, earned distribution to players.

Earned tokens create real users. Selling governance tokens to speculators funds development but creates a hostile misalignment where tokenholders pressure for short-term price action over long-term gameplay. Games like Parallel and Pirate Nation are pioneering models where tokens are rewards for engagement, not financial instruments for VCs.

The funding stack inverts. Instead of VC capital -> token sale -> game development, the model becomes proven gameplay -> player base -> earned token distribution. This mirrors the Blast airdrop strategy, where usage preceded the token, creating a more stable, utility-focused holder base from day one.

Evidence: Games with pre-launch token sales like Illuvium and Star Atlas saw token prices collapse over 90% from highs during development, creating perpetual sell pressure. In contrast, Notcoin’s tap-to-earn model on Telegram distributed 100% of its NOT token to 35 million engaged users, bypassing traditional funding entirely.

takeaways
GOVERNANCE TOKEN DESIGN

TL;DR for Builders & Investors

Selling governance tokens to fund game development creates misaligned incentives and a fragile economy. Here's the strategic playbook for sustainable tokenomics.

01

The Problem: The ICO/IDO Hangover

Selling governance upfront creates a class of mercenary capital. Token holders' primary incentive is to pump and dump, not to play or build. This leads to:

  • Immediate sell pressure from airdrop farmers and VCs unlocking.
  • Governance attacks by whales with no skin in the game.
  • Community toxicity as players resent 'investors' who don't contribute.
>80%
Post-TGE Drop
0 Gameplay
VC Contribution
02

The Solution: Align Through Earned Participation

Governance must be a reward for proven contribution, not a financial instrument. Follow the Axie Infinity/AxieDAO and TreasureDAO model where tokens are earned via gameplay, content creation, or ecosystem development. This ensures:

  • Skin in the game: Governors are active users who understand the product.
  • Sustainable distribution: Tokens enter circulation via value creation, not speculation.
  • Built-in loyalty: Earning fosters deeper connection than buying.
10x+
Longer Retention
Aligned Voters
Governance Quality
03

The Mechanism: Progressive Decentralization

Start with a closed, contributory governance model. Use a system like Optimism's Citizen House or ENS's delegate system to grant voting power based on verifiable, on-chain reputation. Phase in full token distribution over years, tied to milestones.

  • Phase 1: Core team + active builders govern.
  • Phase 2: Extend to top players & content creators.
  • Phase 3: Open, earned distribution to all engaged users.
3-5 Year
Distribution Horizon
On-Chain Rep
Voting Power
04

The Precedent: Look at DAOs That Work

Study governance systems that have survived bear markets. Nouns DAO uses a slow, perpetual auction. Friend.tech keys grant access, not control. Helium migrated to a subDAO model for specific protocols. The lesson:

  • Separate utility from governance: Use a non-transferable 'soulbound' token for votes.
  • Small, focused votes: Don't let governance decide everything; use it for high-level direction.
  • Transparent treasuries: Allocate funds via grants committees, not popular vote.
Key Models
Nouns, Helium
Soulbound
Vitalik's Vision
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Why Game Governance Tokens Must Be Earned, Not Sold | ChainScore Blog